17 September 2012

I told you u_u

As promised a few days ago I present to you all the latest BETA Rulebook and its unbelievably  improved Character Sheet!

And this is a quick list of all the main chnges and updates:
- attempted some typo corrections and text editing
- introducing the Dice-Card system, to use a deck of cards in place of the dice (NOT YET IMPLEMENTED!)
- cleared A LOT the communication rules about Detailing and Fiction Manipulation
- added a Nemesis step to the Scene Framing procedure
- Simple CharGen rules are now an official option
- MODEs no longer have a Defensive Way of action
- MODEs are now 0 to 5 instead of 0 to 3
- 1 Effort point buys 1 Action die
- Perks now cost 20 Influence for all levels, max 3 levels
- Inner Strength rules are now official
- Mementoes cost 20 Influence instead of 10, and can only be 5 in total
- adding a PC to a scene costs 5 Influence
- rising Complexity now earns +3 Influence instead of +1
- fixed stuff on all Hard Opposition effects
- Character Sheet and Game Summary Sheet are now merged into a single sheet, for ease of use and instant access to all important info
- small fix to how Drawbacks work
- big fix on how Consumables work
- removed the Revive option and fixed the Game Over rules
- fixed a few details in the FollowUp phase
- Defeat conditions explained
- Obstacle identity explained

Enjoy!

---

EDIT 18-09-2012
I forgot that the Dice-Card system is not yet implemented!
Sorry for the error >_<

12 September 2012

After A Long Silence


The past few months have been quite hectic.
This, added to my natural lazyness, meant I had no time to post here.
But things happened... oh boy, YES they happened!

First of all I'm giving you the actual play of a two session game, in a fantasy setting.
It has lots of game-relevant meat, and is very slim on the resulting fiction, so it's a quick and dirty reading.
Enjoy it HERE.

Then I'm announcing ANOTHER actual play that took place during the italian game convention GnoccoCON, happened the 1st and 2nd of September 2012.
It was a 6 player game where I took part only as external facilitator.
But I'm keeping it hostage for now, you'll have it only on the next blog update!

Finally I'm telling you that the game rules have received quite some love in the past months, and a host of little (and not so little) changes have been brought into effect.
As the text is currently being revised I'm not yet gonna give you a new rulebook version, but I'll tease you with a partial change log:
- made some typo corrections and text editing
- introducing the Dice-Card system, to use a deck of cards in place of the dice
- cleared A LOT the communication rules about Detailing and Fiction Manipulation- Simple CharGen rules are now an official option
- MODEs no longer have a Defensive Way of action
- MODEs are now 0 to 5 instead of 0 to 3
- 1 Effort point buys 1 Action die
- Inner Strength rules are now official
- adding a PC to a scene costs 5 Influence
- rising Complexity now earns +3 Influence instead of +1
- fixed stuff on all Hard Opposition effects

- Character Sheet and Game Summary Sheet are now merged into a single sheet, for ease of use and instant access to all important info