12 July 2012

A Flash From The Past

What I'm giving you here is the English translation of the #1st Tactical Ops Actual Play ever made.
So, nothing new under the sun for my Italian fellows, but a juicy piece of gaming for the rest of the World! è_é


Fun Fact: when I was first designing TOps I thought that it would be a good action game, but it would N-E-V-E-R support an investigation.
Turns out that most of my playtests somehow become full-blown investigations, the first of which (that you can read with this AP) had a distinct "CSI" vibe with a heavy conspirancy undertone.


Amazazing! :D


Read the full Actual Play HERE.

8 July 2012

Marry Christmas and a happy new July

Seems that the release of a BETA document produced some interesting movement around the Tactical Ops project.
To thank everyone for the support and help I'm here going to deliver a double dose of goodness!



FIRST ... a new Actual Play (read it HERE) explaining why and how Google Hangout is, right now, not really exactly so much a good medium to play TOps :P
It also delineates a few bugs of the ruleset.


SECOND ... a new BETA release, with all the bug-fixes one can dream of, and especially those highlighted in the above mentioned Actual Play.
Download it HERE.

For the impatient and the terminally curious, the main fixes are two:
- fixed the Pitfall effect ... now it works properly
- added the new & shiny Soft Opposition structure of effects

Enjoy!



27 June 2012

The Alpha and the Not-Yet-Omega

I've finally decided to get Tactical Ops out of the bushes and officially close it Alpha stage.
This means that from now on the current rulebook will be publicly available for the world at large!

The document is still just a very scrawny PDF with no graphic whatsoever.
But its clear and easy to read (I hope).

It is still a BETA, and as such is prone to changes and corrections.
But the game is all there.
Enjoy!

As usual, ALL feedback will be very much wellcome and valued.
From typos to text organization, from doubts to critics ... and of course YOUR actual plays will be the most valued input of all :)

NOTE:
as of now there might be a few little discrepancies between the numbers in the Rulebook and those shown in the Game Summary Sheet ... use the Rulebook values.
An updated version is on its way.

22 June 2012

Doing It Again

The second and final part of the 4th Actual Play is finally online.
This time I chose to leave out almost all the fictional events and instead focus on what the Players liked or disliked.

Just follow the LINK and enjoy!

15 June 2012

Practice Makes Us Players

Actual Play!
Abemus a new Actual Play ... and this time ... it comes in english!


Despite the perils of Real Life and the nefarious influx of the ever malevolent "Job" I managed to have a quickye with the woman I love and in two hours the game was prepped, started and brought to a bit less than half completion.


Read all the details HERE!